Game Art and Design Journal

Monday, 18 April 2016

Pillar All Poly

I deleted the top of the high poly model as it looked out of place with the rest of the design.
(Featured below are individual shots of the cage, high poly model and low poly model consecutively)
        
 
(Featured below is a shot of all the above models overlaid for baking, aka AllPolyModel)

Posted by Unknown at 10:09
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Blog Archive

  • ▼  2016 (89)
    • ▼  April (32)
      • Pillar Maps
      • Pillar All Poly
      • Further Pillar Work
      • Time Machine Maps
      • Fixing Ngons
      • Out of the oven and into the fire!
      • Further All Poly Examples
      • All Polys
      • LowPoly UV Map
      • Save Files!
      • LowPoly Model Unwrapped
      • Mistakes!
      • Starting To Unwrap
      • Finished High Poly Model
      • Export Malfunction
      • High Poly Model
      • Redone Coloured Basic
      • Less Parts
      • Lined up for further work...
      • About To Make A Maya High Poly Model
      • Better ZBrush Gauntlet
      • Further Zbrush Work
      • First Zbrush
      • UE4 material experimentation.
      • 3rd Person Basic
      • ... pretty angle.
      • Basic in UE4
      • Basic w/ Colour
      • Basic Maya Gauntlet
      • ...
      • ...
      • Starting Gauntlet in Maya
    • ►  March (29)
    • ►  February (13)
    • ►  January (15)
  • ►  2015 (33)
    • ►  November (12)
    • ►  October (21)
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