I have learned that Games Art & Design encourages the following things:
- Independent Learning - we were advised that when working on a project we should allow ourselves a buffer period so that we don't run out of time. As well as allowing time for more creative exploration.
- Hard and Rewarding - though the hours may be long and the work tiring the more we work at it the more likely success becomes.
- Place to make mistakes - to clarify, what I mean by this is that in order to cover ground and explore medium one shouldn't be afraid to make mistakes.
- Independent time management - decided to get a visual calendar to help track my work load.
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