Monday, 18 April 2016

Pillar Maps

Pillar Normal Map

Pillar Ambient Occlusion Map

Pillar All Poly

I deleted the top of the high poly model as it looked out of place with the rest of the design.
(Featured below are individual shots of the cage, high poly model and low poly model consecutively)
        
 
(Featured below is a shot of all the above models overlaid for baking, aka AllPolyModel)


Further Pillar Work

After doing further 3D work I believe that I will be able to make a far better version of my pillar. So I have decided to go back and continue working on it


I have redone the pillar unwrapping. This time with many more pieces, I have grouped them into areas of the pillar.

Time Machine Maps

Time Machine Normal Map


Time Machine Ambient Occlusion Map

Fixing Ngons


Thursday, 14 April 2016

Out of the oven and into the fire!

I am having trouble baking my model. I have tried using both .obj and fbx.dae exports of my models and neither have manged to bake. The second I tried, fbx.dae, claims that my cage and low poly have a different number of vertices. However checking the models in maya it appears they actually do.
I will discuss this issue with Chris so that we may the solution to whatever it is that has gone wrong.


Further All Poly Examples