Game Art and Design Journal

Monday, 7 March 2016

Polycount Experimentation

Further (too much) decimation of the Pillar
 



 
With an increased Polycount the Base of the pillar looks much better. However with over 10 million polys rendering it is likely to crash the software.
 




Posted by Unknown at 12:25
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Blog Archive

  • ▼  2016 (89)
    • ►  April (32)
    • ▼  March (29)
      • Final "Time Gauntlet" Design
      • Coloured Final Gauntlet?
      • Final Gauntlet Design?
      • Original Gauntlet Beggining
      • Base Arms for Design
      • Finished Gauntlet Variety
      • Various Gauntlet Designs
      • New Project - Time Machine
      • 3rd Person UE4 Pillar
      • Pillar Cage
      • Pillar Unwrap
      • Basic UE4 Examples
      • UE4 Pillar (Side View)
      • Basic Colour Pillar
      • Even Better UV Mapping
      • Better UV Mapping
      • UV Mapping Pillar
      • Dagon/Samson Concept
      • Low Poly Model Pillar
      • Making A Low Poly Version
      • Polycount Experimentation
      • Dagon/Samson Pillar Decemation
      • Pillar Base Test 2
      • Dagon Pillar High Poly
      • Dagon Pillar ZBrush
      • Samson/Dagon Pillar Maya
      • Pillar Base Test
      • Lucifer further
      • Lucifer
    • ►  February (13)
    • ►  January (15)
  • ►  2015 (33)
    • ►  November (12)
    • ►  October (21)
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